TIC-TAC-TOE GAME USING PYTHON
Source Code:-
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | # TIC-TAC-TOE GAME USING PYTHONfrom tkinter import *from tkinter import messagebox as msgroot = Tk()root.title("TIC-TAC-TOE GAME")root.config(bg = "steelblue3")root.geometry("500x520+420+60")count = 0board=[['','','',], ['','','',], ['','','',]]# Create a function to enter 'X' & 'O' while pressing buttton and for checking Winnerdef show(btn, row, col): global count if btn["text"] == "": if count % 2 == 0: btn["text"] = "X" board[row][col] = "X" Label(root, text = "Player(2) = 'O'", font = ("None 25 bold"), bg = "yellow").place(x = 135, y = 16) else: btn["text"] = "O" board[row][col] = "O" Label(root, text = "Player(1) = 'X'", font = ("None 25 bold"), bg = "yellow").place(x = 135, y = 16) count = count + 1 if count >= 5: winner() else: msg.showerror("Error", "This box already has a value!") # function to close the game windowdef close(): root.destroy() # Create a function to check winning conditionsdef winner(): if (board[0][0] == board[0][1] == board[0][2] == "X") or (board[1][0] == board[1][1] == board[1][2] == "X") or\ (board[2][0] == board[2][1] == board[2][2] == "X") or (board[0][0] == board[1][0] == board[2][0] == "X") or\ (board[0][1] == board[1][1] == board[2][1] == "X") or (board[0][2] == board[1][2] == board[2][2] == "X") or\ (board[0][0] == board[1][1] == board[2][2] == "X") or (board[0][2] == board[1][1] == board[2][0] == "X"): msg.showinfo("Winner", "Player(1) = 'X' won the Game.") close() elif (board[0][0] == board[0][1] == board[0][2] == "O") or (board[1][0] == board[1][1] == board[1][2] == "O") or\ (board[2][0] == board[2][1] == board[2][2] == "O") or (board[0][0] == board[1][0] == board[2][0] == "O") or\ (board[0][1] == board[1][1] == board[2][1] == "O") or (board[0][2] == board[1][2] == board[2][2] == "O") or\ (board[0][0] == board[1][1] == board[2][2] == "O") or (board[0][2] == board[1][1] == board[2][0] == "O"): msg.showinfo("Winner", "Player(2) = 'O' won the Game.") close() elif count == 9: msg.showinfo("Draw", "It's a Tie, Play Again!!!") close()# create a LabelLabel(root, text = "Player(1) = 'X'", font = ("None 25 bold"), bg = "yellow").place(x = 135, y = 16) # Create the button from btn1 to btn9 btn1 = Button(root, text = "", command = lambda:show(btn1, 0, 0), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn1.place(x = 40, y = 71, width = 140, height = 140)btn2 = Button(root, text = "", command = lambda:show(btn2, 0, 1), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn2.place(x = 180, y = 71, width = 140, height = 140)btn3 = Button(root, text = "", command = lambda:show(btn3, 0, 2), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn3.place(x = 320, y = 71, width = 140, height = 140)btn4 = Button(root, text = "", command = lambda:show(btn4, 1, 0), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn4.place(x = 40, y = 210, width = 140, height = 140)btn5 = Button(root, text = "", command = lambda:show(btn5, 1, 1), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn5.place(x = 180, y = 210, width = 140, height = 140)btn6 = Button(root, text = "", command = lambda:show(btn6, 1, 2), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn6.place(x = 320, y = 210, width = 140, height = 140)btn7 = Button(root, text = "", command = lambda:show(btn7, 2, 0), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn7.place(x = 40, y = 350, width = 140, height = 140)btn8 = Button(root, text = "", command = lambda:show(btn8, 2, 1), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn8.place(x = 180, y = 350, width = 140, height = 140)btn9 = Button(root, text = "", command = lambda:show(btn9, 2, 2), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)btn9.place(x = 320, y = 350, width = 140, height = 140)root.mainloop()# Follow on Instagram:- @python_with_shubham |
# TIC-TAC-TOE GAME USING PYTHON
from tkinter import *
from tkinter import messagebox as msg
root = Tk()
root.title("TIC-TAC-TOE GAME")
root.config(bg = "steelblue3")
root.geometry("500x520+420+60")
count = 0
board=[['','','',], ['','','',], ['','','',]]
# Create a function to enter 'X' & 'O' while pressing buttton and for checking Winner
def show(btn, row, col):
global count
if btn["text"] == "":
if count % 2 == 0:
btn["text"] = "X"
board[row][col] = "X"
Label(root, text = "Player(2) = 'O'", font = ("None 25 bold"), bg = "yellow").place(x = 135, y = 16)
else:
btn["text"] = "O"
board[row][col] = "O"
Label(root, text = "Player(1) = 'X'", font = ("None 25 bold"), bg = "yellow").place(x = 135, y = 16)
count = count + 1
if count >= 5:
winner()
else:
msg.showerror("Error", "This box already has a value!")
# function to close the game window
def close():
root.destroy()
# Create a function to check winning conditions
def winner():
if (board[0][0] == board[0][1] == board[0][2] == "X") or (board[1][0] == board[1][1] == board[1][2] == "X") or\
(board[2][0] == board[2][1] == board[2][2] == "X") or (board[0][0] == board[1][0] == board[2][0] == "X") or\
(board[0][1] == board[1][1] == board[2][1] == "X") or (board[0][2] == board[1][2] == board[2][2] == "X") or\
(board[0][0] == board[1][1] == board[2][2] == "X") or (board[0][2] == board[1][1] == board[2][0] == "X"):
msg.showinfo("Winner", "Player(1) = 'X' won the Game.")
close()
elif (board[0][0] == board[0][1] == board[0][2] == "O") or (board[1][0] == board[1][1] == board[1][2] == "O") or\
(board[2][0] == board[2][1] == board[2][2] == "O") or (board[0][0] == board[1][0] == board[2][0] == "O") or\
(board[0][1] == board[1][1] == board[2][1] == "O") or (board[0][2] == board[1][2] == board[2][2] == "O") or\
(board[0][0] == board[1][1] == board[2][2] == "O") or (board[0][2] == board[1][1] == board[2][0] == "O"):
msg.showinfo("Winner", "Player(2) = 'O' won the Game.")
close()
elif count == 9:
msg.showinfo("Draw", "It's a Tie, Play Again!!!")
close()
# create a Label
Label(root, text = "Player(1) = 'X'", font = ("None 25 bold"), bg = "yellow").place(x = 135, y = 16)
# Create the button from btn1 to btn9
btn1 = Button(root, text = "", command = lambda:show(btn1, 0, 0), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn1.place(x = 40, y = 71, width = 140, height = 140)
btn2 = Button(root, text = "", command = lambda:show(btn2, 0, 1), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn2.place(x = 180, y = 71, width = 140, height = 140)
btn3 = Button(root, text = "", command = lambda:show(btn3, 0, 2), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn3.place(x = 320, y = 71, width = 140, height = 140)
btn4 = Button(root, text = "", command = lambda:show(btn4, 1, 0), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn4.place(x = 40, y = 210, width = 140, height = 140)
btn5 = Button(root, text = "", command = lambda:show(btn5, 1, 1), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn5.place(x = 180, y = 210, width = 140, height = 140)
btn6 = Button(root, text = "", command = lambda:show(btn6, 1, 2), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn6.place(x = 320, y = 210, width = 140, height = 140)
btn7 = Button(root, text = "", command = lambda:show(btn7, 2, 0), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn7.place(x = 40, y = 350, width = 140, height = 140)
btn8 = Button(root, text = "", command = lambda:show(btn8, 2, 1), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn8.place(x = 180, y = 350, width = 140, height = 140)
btn9 = Button(root, text = "", command = lambda:show(btn9, 2, 2), font = ("None 110 bold"), bg = "skyblue", activebackground = "bisque", relief = GROOVE, bd = 8)
btn9.place(x = 320, y = 350, width = 140, height = 140)
root.mainloop()
# Follow on Instagram:- @python_with_shubham


0 Comments